AI Insights · Timothy · July 2021
Top 5 Sandbox Games on Android in Brazil - Q2 2021
Performance metrics of the top 5 sandbox games on Android in Brazil for Q2 2021, based on data from Sensor Tower. Key insights on downloads, revenue, and active users.
The second quarter of 2021 saw significant activity in the sandbox gaming category on the Android platform in Brazil. Here's a closer look at the performance of the top 5 sandbox games, as reported by Sensor Tower.
Roblox from Roblox Corporation demonstrated impressive metrics. Weekly revenue steadily increased, peaking at approximately $158K in the final week of June. Weekly downloads fluctuated, with a high of 373K in late April and a consistent range around 300K to 350K in subsequent weeks. Active users showcased a robust upward trend, starting at nearly 12M and reaching over 13M by the end of the quarter.
Minecraft, developed by Mojang, also had a notable quarter. Weekly revenue grew consistently, hitting around $66K in the third week of June. Downloads, however, saw a slight decline, with numbers ranging from 9.5K to 13.4K. Active users remained strong, with a peak of approximately 618K in early June.
Blockman Go by Blockman GO studio exhibited stable performance. Weekly revenue hovered around $3K to $5K, with a peak of $5.4K in early June. Downloads showed a significant spike in early May, reaching 81K, and remained relatively steady between 57K and 80K. Active users maintained a range of 660K to 760K throughout the quarter.
Terraria from 505 Games Srl had modest yet stable metrics. Weekly revenue ranged from $835 to $1.3K, with a noticeable peak in early June. Downloads remained low but consistent, ranging from 373 to 643. Active users showed minor fluctuations, maintaining around 5.3K to 6K.
Mini World: CREATA by MINOVATE HONG KONG LIMITED saw a dynamic quarter. Weekly revenue varied, peaking at approximately $993 in mid-May. Downloads saw a dramatic rise in early May, reaching a peak of 528K, but gradually declined to around 198K by the end of June. Active users experienced a significant increase, peaking at over 1.6M in mid-May and stabilizing around 1.3M by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.